WIND
1Dragunity Tribus
Archetype:
Dragunity
ATK:
500
DEF:
300
View:
3078
When this card is Normal or Special Summoned, you can send 1 Level 3 or lower Dragon-Type monster from your Deck to the Graveyard.
Dragunity Tribus — Power Evaluation
Final Score: 48 ± 8 · Confidence: Medium
- Intrinsic: 49 · Deck: 47 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Material body
Why it scores here
Dragunity Tribus is a Level 1 Winged Beast whose only effect is an optional on-summon send of one Level 3 or lower Dragon from the Deck to the Graveyard. That converts a summon into one Graveyard card, which is a modest fuel effect, not a search or a board. The 500 ATK and 300 DEF earn nothing; the score comes from its role as a cheap Dragunity body that appears in 10 of 11 archetype decks at 1 to 3 copies. The lack of combo evidence keeps the score in the middle band and limits confidence.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Live as an on-summon body and reachable in 11 decks, but no searcher or combo-start data confirms how often it is drawn or summoned (observed for deck presence; inferred for the rest). |
| Combo & Conversion | 40 | Its one effect converts a summon into one Level 3 or lower Dragon in the Graveyard, but no recorded board confirms what that Graveyard card enables (inferred from text). |
| Resource Economy | 40 | Sends a card from Deck to Graveyard with no draw, search or recovery, so no card advantage is gained (verified from text). |
| Effect & Interaction | 5 | No negation, removal or hand-trap effect, so it gives no opponent interaction (verified from text). |
| Material Utility | 50 | A Level 1 Winged Beast with 500 ATK is a plausible light material, but no as_material evidence confirms its use (inferred). |
| Resilience & Flexibility | 35 | The on-summon trigger is a single-shot send that a summon-response negate would stop, and no redundancy is shown (inferred from text). |
| Deck-Building Efficiency | 70 | Runs 1 to 3 copies with no garnet, lock or brick restriction, so it is cheap to add (observed from decks). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Material body. Intrinsic ≈ 49, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap Level 1 body that fits the Dragunity shell in 10 of 11 sampled decks
- Deck-to-Graveyard send adds one card of fuel on each summon
- Low deckbuilding cost: 1 to 3 copies, no garnet or lock
Weaknesses
- No search, draw or recovery, so card advantage is zero
- No opponent interaction
- On-summon trigger is single-shot and depends on the summon surviving
Counters / choke points
- No counter evidence supplied; the on-summon trigger is exposed to a summon-response negate (inferred from text)
Best use
Starter / Combo enabler with light material use. Decks: Dragunity (archetype 731). Suggested copies: 2.
Evidence & gaps
- Verified: Text: on Normal or Special Summon, optionally send one Level 3 or lower Dragon-Type monster from Deck to GY; Level 1 Winged Beast, 500 ATK / 300 DEF, Dragunity archetype; Copies per deck: avg 1.64, max 3, 6 decks run 1 copy
- Observed: Present in 11 decks; 10 in archetype 731 (90.9%); Top partners Dragunity Couse, Dragunity Dux and Dragunity Arma Leyvaten co-occur in 90.9% of decks
- Inferred: Fuel effect supports Dragunity Graveyard lines (no combo evidence); Light Level 1 material use, which no as_material data confirms; Single-shot on-summon trigger is exposed to summon-response negation
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no banlist token — assumed 3 copies (unlimited) avg_starter_count_when_present unknown, so deck resilience is inferred






